![]() ![]() There is one loot box that is a choice of three, but often one or two of the three is a question mark, aka, a random item! (why?) There is RNG as to how many loot item boxes spawn in a level, where they are, what type they are, and of course what's inside them. The way things stand, the player is a slave to layer upon layer of RNG. There are many things that could have been done to improve the experience, but the main one for me is that the game should give the player more agency over their build. ![]() Movement always starts off super slow and clunky, and this only changes if the RNG allows it to. There's only a few bosses and they get samey really fast. There's only a few levels and they get samey really fast. This is a roguelike with poor balance and terrible RNG systems, which means that every so often you have a fun run and the rest of the time its a total drag to play. I find it hard to understand the 'Overwhelmingly Positive' review score on Steam. ![]()
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